When the family fails to satisfy basic psychological needs, computer games may step in, offering - albeit only in a virtual version - rewards, freedom and a connection to other individuals sharing the same interests. Escaping occasionally to some parallel world and morphing into a daring, powerful and highly self-confident hero can be refreshing. Yet, refusing to return to real life spells destructive dependence. Jonas Odell uses in I Was a Winner the very imagery of the gaming world to deliver the personal narratives of three people who have experienced computer game addiction. Under the shape of their avatars and wandering through the landscape of their respective games, the characters tell uncanny stories of a to and fro motion between the real and the illusory, and of the struggle you need to put up to break free when the gaming goes beyond fun. The real world with all its imperfections is out there, waiting, provided you are strong enough to log out. (Adina Marin, BIEFF 2017)